SPELL LIST

Below is a partial list of the spells in Sever Bronny’s world of Sithesia, as found in the series The Arinthian Line and Fury of a Rising Dragon. The spells are the standard and elemental sets our heroic trio, Augum Bridget and Leera, know. More spells will be revealed as they are published.

 

General glossary:

Cycle: practicing every spell one knows, back-to-back.
Learning “wild”: Learning by intuition. Highly dangerous.
Chronocast: Casting one spell after another in quick succession (common).
Simulcast: Casting an elemental and a standard spell at the same time (rare).
The Sleeving: When all twenty arm rings fuse into one band, indicating the warlock has achieved mastery. Happens on its own.
Hallowed Trust: An old tradition wherein a warlock will cease to battle an opponent to give him or her their degree via the Convery Degree spell. A day of peace and celebration is declared, and the enemies are expected to share a toast and a cup of wine or ale, before returning to combat the next morning.
Arcastration: The total stripping of the ability to cast arcanery
Magic: Fake arcanery. Parlor tricks, card tricks, and the like. Used as a derogatory term against other warlocks to cheapen their craft.
Permanence: An enchantment typically sinks to permanence after 100-300 years, depending on the skill of the caster.
Feat of Legend: A legendary casting.
Quint: Used in the Academy of Arcane Arts to denote a five-day “week” consisting of four classes and one Study Day. The Sithesian calendar is exactly 30 days long, and thus 360 days are in a year.
Er priem: Performing a service without pay or benefit; community service.
Proata mentora: Performing tutelage to less experienced warlocks; can also be community service.
Illegal spell: In the Academy of Arcane Arts, it is illegal to learn or cast a spell more than two degrees beyond one’s own degree.
The seven kingdoms of Sithesia: Solia, Canterra, Nodia, Tiberra, Ohm, Abrandia, Sierra

 

DEGREE + ROBE COLORS RANK
1st-2nd degree: Burgundy Apprentice
3rd-4th: Royal blue Apprentice
5th-6th: Emerald Initiate
7th-8th: Amber Initiate
9th-12th: Crimson Adept
13th-16th: Purple Mage
17th-19th: Turquoise Grandmage
20th: White Archmage
20th: White w/ decoration Master Archmage

Note that there are variations depending on culture. Also, golden bars on the shoulder typically denote the difference within the same robe color. This is known as “achieving one’s golden bar.”

There are three standard spells and one elemental spell per degree, and there are four tiers of spells: Lesser (1st to 5th degree), Mid-range (6th to 10th degree), Advanced (11th to 15th), and Spells of Legend (16th to 20th, and 20th Master)

CHART KEY:

OTB: Off-the-book spell, meaning not officially taught in Academy of Arcane Arts
DEG: Degree
PHRASING: The word / phrase that triggers the spell.
LEY: Means the spell can only be taught by a Leyan for it to work
E: Elemental spell

DEG NAME OF SPELL
PHRASING
1 Telekinesis  
1 Repair Apreyo
1 Unconceal Un vun deo
1 (E) Shine Shyneo
2 Shield
2 Push Baka
2 Disarm Disablo
2 (E) Slam Grau
3 Mind Armor
3 Object Alarm Concutio del alarmo
3 Object Track Vestigio itemo discovaro
3 (E) The First Offensive Annihilo
3 (OTB)
(LEY)
Centarro Centeratoraye xao xen
4 Fear Dreadus terrablus
4 Deafness Voidus aurus
4 Confusion Flustrato
4 (E) Summon Minor Elemental Summano elementus minimus
5 Amplify Amplifico
5 Darkness Voidus vis
5 Paralyze Paralizo carcusa cemente
5 (E) Summon Weapon Summano arma
 
MID-RANGE SPELLS
6 Mute Voidus lingua
6 Object Invisible
6 Seal Obdura del boundera sen
6 (E) Elemental Armor Armari elementus totalus
7 Slow
7 Blind
7 Minor Illusion
7 (E) Summon Minor Wall
8 Sleep Senna dormo coma torpos
8 Chameleon
8 Strength Virtus vis viray
8 (E) The Second Offensive
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